Whenever a significant awards ceremony approaches, one notices a clamor for introducing of new categories to acknowledge underappreciated efforts and satisfy the passions of enthusiasts with niche passions.
My colleague has already made for a horror game category. That would be fantastic. Equally deserving are board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I possess a compelling case supporting my request is the most urgent and significant. This is the request: It's essential to create a category for puzzle games.
Categorizing Game Types
Categorizing art by genre isn't exact; opinions vary greatly, and typically generate discussions resulting in unclear classifications. It's understandable that movie academies don’t do it. However, it represents an unavoidable compromise in the world of interactive entertainment, which are so diverse they barely qualify a single creative category.
For the full spectrum of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, genre categories are essential.
Current Gaming Award Categories
The major gaming awards currently feature classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications successfully include numerous genres, and you can find room accommodating various experiences.
This doesn't apply to brain-teasing titles. There’s simply nowhere for their placement. Examine these examples from recent excellent titles, each quite distinct: structural challenges in a particular game, intense tile-matching in a different title, engaging interpersonal challenges of a third title. Where could they possibly go within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
Many instances occur of brilliant puzzle games launched regularly without proper recognition during gaming ceremonies, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the intensely contested independent game categories.
- One classic puzzle game received no recognition in any category in 2014
- A different innovative game received no nominations that year
- A beloved organization game received no acknowledgment recently
- Only a few brain-teasers barely qualified for small studio or handheld classifications
Importance of Logic Titles
Frequently they represent small games, but the art of the puzzle game is of massive significance. Famous handheld logic titles stand as the most-played games globally and have been for over a decade.
The legendary block-stacking game rivals famous sandbox experiences for the title of most purchased experience; it additionally competes for best game of all time. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. One could readily select multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, given the need to exclude so many good games out.
And to reiterate, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators are working at the demanding boundary game development, creating some of most fundamental forms of the video game form. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting generations.